Over the past few months I have spent a whole lot of time in front of a computer screen working on creating a short animation. In past posts I showed some preliminary character designs, poly models, as well as z brush sculpts of both Ganesh, and Guanteen. These will be the main characters in the animation.
At this time I am finalizing the models and getting them rigged for animation.
Below are some screen grabs of the rig in which I built for Ganesh. This is an image of the controls in which will drive the character and allow him to be animated.
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Here are some mental ray renders of my low poly model with its texture maps, displacement maps, and normal maps , applied. These renders show how Ganesh will appear in the final animation, as produced with Mental Ray in Maya.
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Looking to have a simple walk cycle of him animated soon.