Over the past few months I have spent a whole lot of time in front of a computer screen working on creating a short animation. In past posts I showed some preliminary character designs, poly models, as well as z brush sculpts of both Ganesh, and Guanteen. These will be the main characters in the animation.
At this time I am finalizing the models and getting them rigged for animation.
Below are some screen grabs of the rig in which I built for Ganesh. This is an image of the controls in which will drive the character and allow him to be animated.
Here are some mental ray renders of my low poly model with its texture maps, displacement maps, and normal maps , applied. These renders show how Ganesh will appear in the final animation, as produced with Mental Ray in Maya.
Looking to have a simple walk cycle of him animated soon.