Here are a few renders of Guan the monkey, who is now rigged, weight painted and ready for animation. Now I need to give him eyes and teeth, as well as his cape and hat. These renders show how blend shapes are used to deform the models mesh in order to create different facial expressions.
Tuesday, October 4, 2011
More renders
Here are a few renders of Guan the monkey, who is now rigged, weight painted and ready for animation. Now I need to give him eyes and teeth, as well as his cape and hat. These renders show how blend shapes are used to deform the models mesh in order to create different facial expressions.
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