Showing posts with label Z Brush. Show all posts
Showing posts with label Z Brush. Show all posts

Saturday, June 18, 2011

Traditional meets Digital

Monkey in T pose

three quater view

Rough Sculpt before texture and polypaint

rough sculpt2

rough3

Z Brush is a program that draws from all that I have learned over the years as a traditional illustrator. Working with this program involves not only computer knowledge, but the ability to draw , paint , and sculpt. During my undergraduate studies I was lucky enough to do quite a bit of clay sculpture with a great teacher, and friend Peter Bonadies. It is fascinating to me to see how this has carried over to Z Brush. Although you are sculpting on a computer screen it is the closest thing to the real thing, but does not require the space, and time you would need to produce actual clay sculptures. Plus it is all highly editable with a click of a button.As you can see the model is sculpted out according to my drawings in a rough clay like texture, and then later textured and painted.

As a 2 D artist this also opens a lot of doors. These clay models can be posed in any position and used as reference for paintings. This particular model is gong to be used in a short animation I am working on. This hi resolution sculpt will be transferred as a low resolution model into Maya , rigged and animated..

Monday, June 6, 2011

Z Brush Sculpts

Guanteen

Monkey Island

Over the past week or so I started to learn the program Z Brush. I have to say it is one of the most amazing tools I have ever used. I can also say that it is also one of the most confusing and frustrating as well..... At ant rate here are my first two sculptures I created using Z Brush. These are assets from the pencil test I posted earlier, but rendered in 3D. These will become the basis for a fully animated short. Versions of these will be simplified, brought into Maya, rigged,light , and later animated.

The monkey model will be recycled for both the Ganesh project, as well as the Humanality short.